8/22/2023 0 Comments Fallout shelter all max room sizeSame thing with rushing room, it's not much difference in xp and caps x1 or x3, just tiny extra xp and caps but harder penalty if you get incident in x3 room * Don't upgrade the entrance, you want invader come fast in and die fast, no need having 2 guard as well.well that one depend how u feel. Then upgrade the new system with nuka cola instead.Electricity are most important hence why I start with first room with it. The room build system early on was Elevator-Power-Water-Food-Power-water-Elevator, repeat 4 level. Max 4 level (not under the entrance) and deathclaw died easy not even complete second level due too each room 2 max tanky dweller are equal as 6 max tanky dweller in x3 room. I had this system but entrance had first elevator and second was all the way back right side. You can notice when u had rad scorpion invade small x1 room compare storage room x3 upgraded max.Ģ dweller in x1 room are equal as 圆 dweller in x3 room, devs never made depth in this game.no logic even they "recommend it". The invader damage and HP are based on this: You hare almost right path how I did too encounter Deathclaw spam back in days. Tried shifting things around but few headaches and a lots of caps later I can't figure it it out. Everything else I can work out but not the first floor. Originally posted by ScothMcBeast:It's become time to make my shelter more efficient. Just not sure how to go about it at the moment, that's what this post is about. Max defensive ability/ max movement efficiency/ max use of spaceĪdmittedly after 8 lvls or so u run out of rooms that are ideal for 2x, but by that time u are already big enough that min/maxing rooms isnt really viable anymore based on pop size limit Yeah thanks, that is my plan, when I'd have more resources, as I have now, I'd make that entrance a deathtrap. all that wasted space and super long way to go to get to anywhere just means raids last longer without benefiting you in any wayĭoor/elevator/ lvl1 3x production room/elevator/ 2x roomģx room/elevator/3x room/elevator/ 2x room - repeat this all the way down. The most efficient thing you can do is have a nice big 3x room right by the door with an elevator on each side so that raiders die quickly and your colonists can cycle in and out quickly if needed. i have no idea what you are trying to accomplish with that but none of it looks efficient. Originally posted by St3amfails:that pic makes my brain hurt.
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